Alex Dempsey - Programmer
1. My role on this project was programmer.
2. I have twenty two hours logged on the Kanban board but i would estimate it took me closer to thirty hours of work time due to trying to figure out how all the coding worked within Unreal. Attached is some of the code in which I worked on. This code showcases how the player actually uses the banana gun with the item spawning a bullet which travels in the direction the player is facing.
https://blueprintue.com/blueprint/58_ruvh4/
3. The most difficult part of the project was the BPIs. Going into this project i only knew how to somewhat use casting. I then learned about BPIs and what all they can do. This opened up the opportunities of what i could do, although having to learn how to use them was confusing due to having to have a general reference for things i want to use such as object references. Not fully knowing how BPIs worked as well as a little bit of not knowing how object referencing works made it so that I ran out of time to complete the rest of the planned work for the project.
4. Although BPIs were the most difficult thing, I will say that I learned the most about using them as well as the pros that comes with them.
5. I am most proud about having completed the amount of work in which i did during these three weeks. I came into this knowing very little but despite this I was able to complete all of the foundational code found within the game. To be more specific I would say I'm most proud about having implemented the scaling found within the game, although the player scaling was not able to be completed due to widgets not being made for the scaling, but the weapon scaling code is found within the project.
Get Cooking Master
Cooking Master
Defend the horde of hungry customers!
Status | In development |
Authors | Sordove, Scrufflez, Ali Bun, AaronLH |
Tags | Cooking, Shoot 'Em Up, Top-Down, Top down shooter, Unreal Engine |
More posts
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- Aaron Holladay - Game Designer59 days ago
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